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Creators Getting started

CREATOR DOCUMENTATION

Bring your game to the table.

A practical guide for tabletop game creators. Turn an idea into a playable prototype, explain your rules, and learn from the people at your table.

Start creating

01 / GETTING STARTED

Build a prototype

Start with the smallest version of your idea that people can play. Use simple components and focus on the decisions you want players to make.

  1. Define the experience.

    Describe what players do, the choices they face, and how the game ends.

  2. Make only what you need.

    Use paper cards, borrowed tokens, and a rough board. Keep components easy to change.

  3. Play a complete round.

    Try the core turn sequence before adding more content. Record what works and what you want to change.

02 / DEVELOP YOUR GAME

Write your rules

Write rules that let a new group set up and play without you at the table. Explain the goal first, then walk through a turn.

A useful structure for your rulebook
SectionWhat to explain
OverviewThe objective, player count, and approximate play time
SetupThe components and how to arrange them before play
A turnThe available actions, their order, and a worked example
Ending the gameWhen play stops, how scoring works, and how to resolve ties

A good rule of thumb: Use the same name for each component and action throughout your rules.

03 / DEVELOP YOUR GAME

Run a playtest

Give each playtest a clear question. Watch where players hesitate, which choices interest them, and where the rules need more work.

  • Choose one thing to learn, such as whether players understand the turn order.
  • Record the prototype version, player count, and length of the session.
  • Observe before stepping in. Note unclear rules and unexpected decisions.
  • Ask what felt engaging or confusing, then choose a few changes for the next test.

04 / DEVELOP YOUR GAME

Prepare to share

Make it easy for someone else to try your game. Gather the components, rules, and context they need in one clearly labeled version.

Include a component list, setup instructions, and the latest rulebook. Label your files with a version or date so playtest feedback refers to the right build.

Use readable text and clear symbols, and avoid relying on color alone to communicate information. Credit collaborators and use artwork and other materials you have permission to share.

05 / RESOURCES

Creator FAQ

Who is this documentation for?

Tabletop game designers and makers, whether you’re developing your first prototype or refining an existing game.

Do I need finished artwork?

No. Simple, readable placeholder components are enough to test your idea. Focus on how the game plays before polishing its presentation.

Can I upload or publish my game here?

Not yet. tabletop.org is currently a coming-soon site. Game uploads are not available; these guides are open to read without signing in.